*** Sudden Death *** for Warcraft III / Frozen Throne by spirit *** GENEREAL MAP DATA ================== MAP NAME : (2)SuddenDeath.w3x LONGNAME : Sudden Death ARCHIVE NAME : suddendeath.zip MAP VERSION : final GAME TYPE : 1vs1 MAP THEME : Northrend BASE : new map from scratch STUFF USED : * World Edit * Warcraft III (WC3) * Frozen Throne (TFT) RELEASE DATE : 21-jul-2007 FILE SIZE : < 1 MB NOTES : this map requires TFT! GAMEPLAY ========= An very small 1vs1 map, NO messing with the units or special gameplay options, just plain WC3/TFT. This map was made to train players to attack very early and to force them to expand quickly. It is NOT the aim of this map to be a serious 1vs1 map. INSTALLATION AND HOW TO PLAY ============================= INSTALL: * Unzip the archive to '\Maps\FrozenThrone\' directory. You're done. The following files will be installed: * '\Maps\FrozenThrone\(2)SuddenDeath.w3x' (the mapfile) * '\Maps\FrozenThrone\suddendeath.txt' (this readme) PLAY: * Select the map from the TFT in-game menu AUTHOR INFO ============ NAME : spirit CONTACT : see http://www.sp1r1t.org/contact/ WWW : http://maps.sp1r1t.org THANKS ======= * some friends for testing the map with me, you know who you are Copyright / Permissions ======================== This level is (c) by spirit (2007). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. But if you're just dying to do something with it, contact me. We'll talk. You MAY distribute this .zip through the internet, FTP, local BBS, CDs etc., provided you leave the archive intact. You may mirror it, give it to your friends, review it etc. You are NOT allowed to COMMERCIALLY exploit this level, i.e. put it on a CD or any other electronic medium that would be included with a magazine without my explicit permission! (Just ask; be polite and stuff.) This map is NOT protected, please don't abuse this. Version history ================ changes beta1 => beta2: * added gblin merchant at center of map * made terrain look more interesting * added small height variations (noise, smooth) changes beta2 => final: * widened passages to bases * added neutral units (rabbits 'n stuff) * set many creeps to 'camp' * added creeps * corrected triggers so that creeps drop correct items