*** spirit3t3a - terror twilight remix *** for quake III arena / cpma by spirit GENEREAL MAP DATA ================== MAP NAME : spirit3t3a LONGNAME : terror twilight remix PK3.NAME : spirit3t3a.pk3 GAME TYPE : tourney, TDM 2vs2 VERSION : final MOD : recommended : CPMA - http://www.promode.org MAP THEME : modern stuff BASE : based on 'spirit3t3 - terror twilight' BUILD TIME : few days for adaptions and testing COMPILE TIME : < 0.5 h @ Pentium M 1500 STUFF USED : * qeradiant 1.5 * qeradiant 1.4 * q3map2 * debian gnu/linux RELEASE DATE : 30-JUL-2007 FILE SIZE : ~ 11 MB (sorry, lots of custom textures) GAMEPLAY ========= BOTS : doom WEAPONS : SG, GL, RL, RG, LG, PG ITEMS : 1 RA, 1YA, 1 MH, various health and shards (+QUAD, 2nd JA and some ammo @ TDM) HOW TO INSTALL AND PLAY ======================== Install: * place spirit3t3a.pk3 in your /baseq3/ folder Play: * start quake3 * select spirit3t3a from the skirmish or multiplayer menu OR * start quake3 * hit ~ (to bring up in-game console) * type '\map spirit3t3a' * type '\addbot ' (to add bots) * hit ~ (to clear the console) AUTHOR INFO ============ NAME : spirit CONTACT : see http://www.sp1r1t.org/contact/ WWW : http://maps.sp1r1t.org CREDITS ======== This map uses artwork made by the following people : * Glass textures by Louie "KnightBK" Doulias http://fps.brainerd.net * Quakeworld Teleporter by Jude and Decker * skeleton md3 model by Gollum, based on a model by Kenneth Scott from Id Software * lun3dm4 textures by lunaran http://www.lunaran.com * some of the e6 and e8 textures by evillair http://www.evillair.net * textures made by broar http://broar.sp1r1t.org * sky texture by ikka, shader by fjoggs THANKS ======= * ix-ir for all the suggestions that made me create this remix * pjw for the hint on how to fix the grate shader Copyright / Permissions ======================== spirit3t3a.map -- map file for a Quake 3 Arena map Copyright (C) 2002 Tim "spirit" Schaefer http://www.sp1r1t.org/contact/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. See the file spirit3t3a.license (in the pk3 file) for the complete GPL license text. VERSION HISTORY ================ changes spirit3t3 -> spirit3t3a: * replaced the 2 teleporters between PG and LG with a short corridor * removed mini-corridor leading to upper teleporter * removed useless stairs at upper teleporter * switched PG and LG positions to seperate RG from LG * made RG platform bigger (thus making the jump to RG shorter) * replaced glass above RA with grid to allow for interaction between the 2 levels * removed decorative pipes in the floor at top level * removed glass at all weapon markers * removed lights at lower level of MH room that allowed ramp jump to upper levels * removed concrete ramps in new PG (former LG) room that allowed ramp jump to JA and RG * adapted jumppad targets so you'll land on the target spot without having to use air control (all JPs) * sank JPs into the ground (no height difference from floor anymore) * added 2nd entry to RA room from SG area * added curves in a couple of places * added botclips to allow bots to go for RG/LG ammo in MH room * removed blood decals except for teleporter exits * adapted lighting in MH room * more clipping on the lower level * made +25H near RA TDM-only * fixed a spawn point (needed rotation)