*** Mushroom Madness *** for Warcraft III / Frozen Throne by spirit *** GENEREAL MAP DATA ================== MAP NAME : (4)MushroomMadness.w3x LONGNAME : Mushroom Madness ARCHIVE NAME : mushroommadness.zip MAP VERSION : final GAME TYPE : 2vs2 (recommended) or 4 Players FFA or 1vs1 MAP THEME : Forest BASE : new map from scratch STUFF USED : * World Edit * Warcraft III (WC3) * Frozen Throne (TFT) RELEASE DATE : 21-jul-2007 FILE SIZE : < 1 MB NOTES : this map requires TFT! GAMEPLAY ========= An medium sized 2vs2 map. Expand fast but beware of the evil these forests hold! INSTALLATION AND HOW TO PLAY ============================= INSTALL: * Unzip the archive to '\Maps\FrozenThrone\' directory. You're done. The following files will be installed: * '\Maps\FrozenThrone\(4)MushroomMadness.w3x' (the mapfile) * '\Maps\FrozenThrone\mushroommadness.txt' (this readme) PLAY: * Select the map from the TFT in-game menu AUTHOR INFO ============ NAME : spirit CONTACT : see http://www.sp1r1t.org/contact/ WWW : http://maps.sp1r1t.org THANKS ======= * some friends for testing the map with me, you know who you are Copyright / Permissions ======================== This level is (c) by spirit (2007). All rights reserved. Authors MAY NOT use this level as a base to build additional levels. But if you're just dying to do something with it, contact me. We'll talk. You MAY distribute this .zip through the internet, FTP, local BBS, CDs etc., provided you leave the archive intact. You may mirror it, give it to your friends, review it etc. You are NOT allowed to COMMERCIALLY exploit this level, i.e. put it on a CD or any other electronic medium that would be included with a magazine without my explicit permission! (Just ask; be polite and stuff.) This map is NOT protected, please don't abuse this. Version history ================ changes beta1 => beta2: * widened all passages (outer ring), less water * replaced mushrooms in the center with old feelwood trees * removed old feelwood trees and dead tress from all other parts of the map * moved creeps around * changed ally preferences for players * replaced 2 of the 4 goblin merchants with taverns changes beta2 => final: * added neutral units (rabbits 'n stuff) * removed trees that didn't fit * adjusted terrain heights * set many creeps to 'camp'