spirit2dm7 -- The Deepest Fall A deathmatch map for Quake II by spirit http://maps.rcmd.org I can be your liar, I can be your bearer of bad news. QUICK HOW TO PLAY INFO FOR THE IMPATIENT ========================================= 1) Extract the zip into 'quake2/baseq2/' preserving paths. (Afterwards 'quake2/baseq2/maps/spirit2dm7.bsp' should exist.) 2) Start Quake 2 and type 'map spirit2dm7' in the Q2 console to play. Done. See the section 'INSTALLATION AND HOW TO PLAY' below for more info (bots etc). GENERAL MAP DATA ================== MAP NAME : spirit2dm7 LONGNAME : The Deepest Fall ARCHIVE NAME : spirit2dm7.zip AUTHOR : spirit VERSION : final GAME TYPE : 1vs1 | FFA 2-4 TEXTURES : baseq2, skybox by me SOUNDS : baseq2, freesound.org BASE : none, new map from scratch RELEASE DATE : dec 31 2010 DESCRIPTION : You guessed it: 1vs1. With huge height differences betweens the levels of this map and many powerful jumppads connecting them. It's about the RG a lot of course but don't think the other weapons are useless on this one. CG, GL and RL are fun, too. Some people may even be able to block certain choke points with HB but I suck with that one. Some people may complain that this map didn't get much polishing after beta1. Sorry, I'm sorry, sorry but I started writing my thesis so my time is very limited atm. Guess I'll take a break from Q2 mapping after this map. THEME : Some modern arena/building in a canyon. NOTES : * Built for the 1st mapping contest at Quake 2 Reloaded http://www.q2reloaded.com.ar/ http://q2reloaded.proboards.com/ * As with all my maps, the map file is included and licensed under the GPL (see LICENSE section below). Greetings to Quake 2 Reloaded, the Quake 2 Café, Tastyspleen and #quetoo on irc.freenode.net. Thanks to the woman who keeps me going. TRIVIA ======= STUFF USED : * netradiant, q2map, pak -- http://dev.alientrap.org/wiki/netradiant * arghrad -- http://arghrad.planetquake.gamespy.com/ * qbsp3, qvis3 -- http://home.insightbb.com/~gryndehl/q2compile/quake2.html * audacity -- http://audacity.sourceforge.net/ * cq2map shell scripts -- http://maps.rcmd.org/stuff/ * lots of coffee & chardonnay BUILD TIME : a few weeks FILE SIZE : ~ 3.5 MB (zip archive) BRUSHES : > 2100 ENTITIES : > 200 COMPILATION : compiled using the cq2map shell scripts. command lines used: qbsp3 maps\spirit2dm7.map qvis3 maps\spirit2dm7.bsp arghrad -ambient .2 maps\spirit2dm7.bsp See worldspawn for sun stuff and other settings. COMPILE TIME : < 4 mins @ P4 3200 (4 secs for bsp+vis, rest for lighting) GOODIES ============= WEAPONS : 2x RL, SSG, RG, HB, GL, CG, SG ITEMS : BA, CA, MH POWERUPS : none INSTALLATION AND HOW TO PLAY ============================= INSTALL: * Extract the file 'spirit2dm7.zip' to your 'quake2/baseq2/' directory (preserving paths). Done. The following files will be extracted: * maps/spirit2dm7.bsp -- the bsp file needed to play the map * maps/spirit2dm7.map -- the source file of the map (not needed to play) * maps/spirit2dm7.loc -- location file for team chat messages (r1q2 and other q2 clients) * docs/spirit2dm7.txt -- this readme file * docs/spirit2dm7.license.txt -- the full GPL license * textures/spirit2dm7/* -- textures for this map * sound/spirit2dm7/* -- sounds for this map * env/spirit2dm7/* -- environment map (sky) for this map PLAY: * You can load the map using the Quake II in-game console: 'map spirit2dm7' (Note that some clients like r1q2 prefer 'gamemap spirit2dm7'.) * You can also start it from the command line of your OS: 'quake2 -listen 4 +map spirit2dm7 +timelimit 15' * To play the map on public servers, cast a vote for it: 'vote map spirit2dm7' * If you need bots try the 3ZB2 bot, it worked well for me on this map. Maybe play 1vs2 or FFA with 2. Download and install 3ZB3, then: shortcut/shell : 'quake2 +game 3zb2 +set deathmatch 1 +map spirit2dm7' q2 console : 'sv spb 2' AUTHOR INFO ============ NAME : Tim 'spirit' S. CONTACT : see http://rcmd.org/contact/ WWW : http://maps.rcmd.org (formerly maps.sp1r1t.org) http://www.airrocket.net/ CREDITS ======== * The skybox was made by me, http://maps.rcmd.org/skyboxes/ * The Free Sound Project for the sounds - http://freesound.org/ * The 3 shitty custom textures this map uses were made by me (spirit2dm7/q2rl_blum13_1 is obviously based on e2u3/blum13_1) THANKS ======= * Henneck and Shadow for playtesting and suggestions * Maric made most of the rocks in the outdoor parts of the map * Margaal for testing some stuff and reporting a sound issue * id software for Quake II & releasing the source code of their engines under the GPL Btw, guys: the world needs a new good FPS so don't fuck up Doom IV please. ;) * Nemesis for his great terrain editor -- http://nemesis.thewavelength.net/ Copyright / Permissions ======================== spirit2dm7.map -- a map for Quake 2 Copyright (C) 2008 Tim 'spirit' S. -- http://rcmd.org/contact/ http://www.airrocket.net/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Note that the GPL only applies to my work (the .map-file). See spirit2dm7.license.txt for the full license of this map. Please distribute modified versions of this map under a new name (zip+bsp).