spirit2dm9 -- The cake is a lie A deathmatch map for Quake II by spirit http://maps.rcmd.org QUICK HOW TO PLAY INFO FOR THE IMPATIENT ========================================= 1) Extract the zip into 'quake2/baseq2/' preserving paths. (Afterwards 'quake2/baseq2/maps/spirit2dm9.bsp' should exist.) 2) Start Quake 2 and type 'map spirit2dm9' in the Q2 console to play. Done. See the section 'INSTALLATION AND HOW TO PLAY' below for more info (bots etc). GENERAL MAP DATA ================== MAP NAME : spirit2dm9 LONGNAME : The cake is a lie ARCHIVE NAME : spirit2dm9.zip AUTHOR : spirit VERSION : final GAME TYPE : 1vs1 | FFA 2-4 TEXTURES : few baseq2, the rest by Jochum Skoglund aka Hipshot -- http://www.zfight.com skybox from lun3dm3 by lunaran -- http://www.lunaran.com/ SOUNDS : baseq2, freesound.org BASE : none, new map from scratch RELEASE DATE : march 2015 DESCRIPTION : You guessed it: 1vs1. Very vertical with very high connectivity due to teleporters and jumppads. THEME : Some rusting old temple building. NOTES : * Built for the 10th mapping contest at the Quake 2 Café * As with all my maps, the map file is included and licensed under the GPL (see LICENSE section below). Greetings to the Quake 2 Café, Tastyspleen and #quetoo on irc.freenode.net. TRIVIA ======= STUFF USED : * GtkRadiant -- http://icculus.org/gtkradiant/ * arghrad -- http://arghrad.planetquake.gamespy.com/ * qbsp3, qvis3 -- http://home.insightbb.com/~gryndehl/q2compile/quake2.html * audacity -- http://audacity.sourceforge.net/ * cq2map shell scripts -- http://maps.rcmd.org/stuff/ * Wally, ImageMagick and the MapTools by null to convert textures from JPG to WAL * lots of coffee BUILD TIME : about 2 weeks BRUSHES : > 1200 ENTITIES : > 80 COMPILATION : compiled using the cq2map shell scripts. command lines used: qbsp3 maps\spirit2dm9.map qvis3 maps\spirit2dm9.bsp arghrad -ambient .2 maps\spirit2dm9.bsp See worldspawn for sun stuff and other settings. COMPILE TIME : less than a minute GOODIES ============= WEAPONS : RL, SSG, RG, HB, GL, CG, SG x2 ITEMS : BA, CA, MH, JA x2 POWERUPS : none INSTALLATION AND HOW TO PLAY ============================= INSTALL: * Extract the file 'spirit2dm9.zip' to your 'quake2/baseq2/' directory (preserving paths). Done. The following files will be extracted: * maps/spirit2dm9.bsp -- the bsp file needed to play the map * maps/spirit2dm9.map -- the source file of the map (not needed to play) * docs/spirit2dm9.txt -- this readme file * docs/spirit2dm9.license.txt -- the full GPL license * textures/spirit2dm9/* -- textures for this map * sound/spirit2dm9/* -- sounds for this map * env/spirit2dm9/* -- environment map (sky) for this map PLAY: * You can load the map using the Quake II in-game console: 'map spirit2dm9' (Note that some clients like r1q2 prefer 'gamemap spirit2dm9'.) * You can also start it from the command line of your OS: 'quake2 -listen 4 +map spirit2dm9 +timelimit 15' * To play the map on public servers, cast a vote for it: 'vote map spirit2dm9' BOTS: * If you need bots try the 3ZB2 bot, it worked ok for me on this map. Maybe play 1vs2 or FFA with 2. They don't get all the jumps, of course. Download and install 3ZB2, then start Quake 2 with the 3zB2 mod: shortcut/shell : 'quake2 +game 3zb2 +set deathmatch 1 +map spirit2dm9' Then spawn 2 bots in the in-game console: q2 console : 'sv spb 2' AUTHOR INFO ============ NAME : Tim 'spirit' S. CONTACT : see http://rcmd.org/contact/ WWW : http://maps.rcmd.org (formerly maps.sp1r1t.org) http://www.airrocket.net/ CREDITS ======== * The skybox was made by lunaran -- http://www.lunaran.com/ * The Free Sound Project for the sounds - http://freesound.org/ * The custom textures this map uses were made by Jochum Skoglund aka Hipshot -- http://www.zfight.com THANKS ======= * id software for Quake II & releasing the source code of their engines under the GPL Copyright / Permissions ======================== spirit2dm9.map -- a map for Quake 2 Copyright (C) 2015 Tim 'spirit' S. -- http://rcmd.org/contact/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Note that the GPL only applies to my work (the .map-file). See spirit2dm9.license.txt for the full license of this map. Please distribute modified versions of this map under a new name (zip+bsp).